1/2 Pick

Be aware you’ll have to explain to the GM why you have each of these advantages, so have a good reason in mind when you pick things, and “because it’s neat” never works as a reason.

Those familiar with GURPS will note that 1 point advantages cost 0 Picks but must be balanced by Quirks (max. 5 of these), advantages 2-4 points cost 1/2 a Pick, 5-14 points cost 1 Pick and any advantages that cost 15-30 points cost 2 Picks. Advantages costing more than 30 are only allowed with GM approval.

Absolute Timing
Acute Hearing level 1 or 2
Acute Taste and Smell level 1 or 2
Acute Vision level 1 or 2
Appearance - Attractive (“Off the Shelf”) looks
Arm ST +1 (one arm)
Breath Holding level 2
Contact (any one skill, Skill 21)
Contact (any 2 skills, Skill 15)
Extended Lifespan level 1 or 2
Fearlessness level 1 or 2
G-Experience level 2, 3 or 4
Hard to Kill level 1 or 2
Hard to Subdue level 1 or 2
Independent Income level 1 or 2
Less Sleep level 1
Lightning Calculator
Longevity
Nictitating Membrane level 1 or 2
Night Vision level 2, 3 or 4
Reduced Consumption level 1 or 2
Slippery level 1
Super Climbing level 1
Spines level 1 or 2
Teeth level 1 or 2