Those familiar with GURPS will note that 1 point advantages cost 0 Picks but must be balanced by Quirks (max. 5 of these), advantages 2-4 points cost 1/2 a Pick, 5-14 points cost 1 Pick and any advantages that cost 15-30 points cost 2 Picks. Advantages costing more than 30 are only allowed with GM approval.

Accessory (some object with minor game effect carried)
Alcohol Tolerance
Autotrance (self-hypnosis)
Contact (any one skill, Skill 12)
Deep Sleeper
Fur
G Experience (level 1)
Honest Face
Nictitating Membrane level 1 (inner eyelid)
Night Vision level 1
No Hangover
Panimmunity (normally 2 picks but everyone has it who wants it so its free)
Penetrating Voice
Sanitized Metabolism (always “clean” smelling)
Spines level 1
Temperature Tolerance level 1
Cultural Familiarity (Choose one)
Independent Income level 1

Any other minor effect you want, with GM approval of it being trivial.