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Those familiar with GURPS will note that 1 point advantages cost 0 Picks but must be balanced by Quirks (max. 5 of these), advantages 2-4 points cost 1/2 a Pick, 5-14 points cost 1 Pick and any advantages that cost 15-30 points cost 2 Picks. Advantages costing more than 30 are only allowed with GM approval.
Accessory (some object with minor game effect carried) Alcohol Tolerance Autotrance (self-hypnosis) Contact (any one skill, Skill 12) Deep Sleeper Fur G Experience (level 1) Honest Face Nictitating Membrane level 1 (inner eyelid) Night Vision level 1 No Hangover Panimmunity (normally 2 picks but everyone has it who wants it so its free) Penetrating Voice Sanitized Metabolism (always “clean” smelling) Spines level 1 Temperature Tolerance level 1 Cultural Familiarity (Choose one) Independent Income level 1
Any other minor effect you want, with GM approval of it being trivial.
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